AI Insights · Timothy · July 2025
Top 5 Hypercasual Games on Android in the UK, Q2 2025
Explore the performance of the top 5 hypercasual games on Android in the UK during Q2 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the second quarter of 2025, the performance of hypercasual games on the Android platform in the United Kingdom saw varying trends in downloads, revenue, and user engagement. Here's a closer look at the top five games in this category, with data provided by Sensor Tower.
Hole People from Rollic Games experienced significant fluctuations in its weekly revenue, starting at approximately $8.7K in late April and peaking at around $21.7K by the end of June. Downloads initially increased to 10.7K but then fluctuated, reaching a high of 9.4K in the last week of June.
Goods Puzzle: Sort Challenge™ by FALCON GAMES maintained a steady revenue stream, with weekly earnings reaching up to $13.4K towards the end of May. Weekly downloads remained strong throughout the quarter, peaking at approximately 12.4K in late April. However, active users saw a decline from 66K at the start of the quarter to around 42.7K by the end.
Screw Sort Puzzle: Pin Jam 3D from BitEpoch saw an impressive increase in revenue, starting at $4.7K and reaching up to $13.4K by late May. Downloads saw a notable rise in June, peaking at 6.3K. Active users also increased steadily, reaching over 14.6K by mid-June.
Magic Sort! by Grand Games A.Ş. reported stable revenue figures, with weekly earnings hovering around $5K to $7K throughout the quarter. Downloads, however, showed a declining trend, starting at 2.6K and dropping to about 500 by the end of June. Active users remained relatively stable, fluctuating slightly around 8K.
Finally, Timeline Up from Rollic Games faced a decline in both revenue and active users. Revenue dropped from $4.7K to approximately $4.5K by the end of the quarter, while active users decreased from 15.8K to 14.4K. Downloads also saw a significant drop, from 6.7K at the start of the quarter to just over 1.7K at the end.
For more detailed insights and data on hypercasual games and other app categories, visit Sensor Tower.